Wisdom: Wisdom is a composite of a character’s discernment, willpower, common sense, and intuition. Covering a broad range of the obscure facets of a person’s make-up this score can prove to be very important over the course of an adventurer’s career. Wisdom aids in defense against Spells and Gaze attacks, and adds bonus Talismans to Savant Classes. Exceptional Feats of Wisdom that are successful will reduce experience earned in applicable circumstances as proscribed by the GM.
Table 5: Wisdom
Score | Gaze, Transmutation, Enchantment, & Mentalism Adj. | Bonus Talismans | Chance of Talisman Failure | Exceptional Feats |
3 – 4 | -3 | – | 45% | 0% |
5 – 6 | -2 | – | 40% | 0% |
7 – 8 | -1 | – | 30% | 1% |
9 – 10 | – | – | 20% | 2% |
11 – 12 | – | – | 10% | 4% |
13 | – | 1st | 0% | 7% |
14 | +1 | 1st | 0% | 10% |
15 | +1 | 2nd | 0% | 13% |
16 | +2 | 2nd | 0% | 16% |
17 | +3 | 3rd | 0% | 20% |
18 | +4 | 4th | 0% | 25% |
19 | +5 | 1st. 4th | 0% | 30% |
20 | +5 | 2nd. 4th | 0% | 35% |
*Exceptional feats of wisdom allow the GM to aid the player with insight to circumstances or events.