Weapon Proficiencies

Weapon Proficiencies:

Player characters begin with a set number of weapon proficiencies, open proficiencies may be left open in order to use them at a future date but this requires training time (to be determined by the Game Master).  Subsequently, as a character advances in levels he gains more proficiency slots, which he may fill or leave open, as he likes.

 

Weapon Proficiency Table

Class Initial Slots Level Penalty
Soldier, Knight, Swordsman, Assassin 4 3 -2
Wizard, Sorcerer, Mystic, Necromancer, Warlock 1 5 -5
Thief, Privateer, Bard 2 4 -3
Priest, Druid, Magician 2 5 -4
Ranger, Templar, Huntsman, Monk
3 3 -2

 

Weapon Adjustments:

Several adjustments have been made to weapon damage, ranged weapons, or capabilities of some weapons and these are noted on the charts below.  Please make a special note that Crossbows now have a different damage scale, based on distance, not on the size of the creature.

Weapon

Rate Range/Damage
Crossbow, Hand* 1/1 2”  / 1-4 3” / 1-3 4” / 1-2
Crossbow, Light 1/1 4”  / 2-8 6”  / 2-7 8” / 2-5
Crossbow, Heavy 1/2 6” / 2-12 8”  / 2-9 12” / 2-8

*Distance for Hand Crossbows is always in feet.

 

Some weapons, particularly swords have had damage and speed adjusted.  Also included is a new critical hit adjustment.  Certain weapons gain additions or subtractions to their ability to inflict more severe critical hits.  If a hit has been determined to be critical then either add to or subtract from the percentile roll the amount in the Critical Adjustment column.

 

Weapon Speed

Factor

Damage vs. Small & Medium / Large

Critical Adjustment
Sword, Long 5 1-8 1-10 0%
Sword, Broad 5 2-8 2-8 +1/5%
Sword, Bastard 6 2-8(1-8) 2-16(1-10) +2/10%
Sword, Two-handed 10 2-12 3-18 +3/15%
Sword, Short 3 1-6 1-8 0%
Sword, Rapier* 3 1-8 1-6 -1/5%
Scimitar/Cutlass 3 1-8 1-8 -1/5%

*Rapiers receive a +2 to Parrying and failed Feints do not incur Attacks of Opportunity.