Strength:
This is defined as the raw physical power as well as the overall physical make-up of a character. A character’s ability to penetrate armour and inflict greater damage is increased with strength along with their ability to carry more gear, break down doors, and perform exceptional feats of strength. Damage bonuses are added to hurled weapons.
Table 1: Strength
Score | To Hit | To Dam | Weight Allowance | Max Press | Open Doors | Bend Bars / Ex. Feats * | Racial
Averages |
3 – 4 | -2 | -3 | 10 | 25 | 3 | 0% | – |
5 – 6 | -1 | -2 | 20 | 55 | 4 | 0% | – |
7 – 8 | – | -1 | 35 | 90 | 5 | 1% | Gnome, Halfling, Skaven |
9 – 10 | – | – | 40 | 115 | 6 | 2% | Kenku, Elf, Goblin, |
11 – 12 | – | – | 45 | 140 | 7 | 4% | Human, Dwarf, |
13 | – | +1 | 55 | 170 | 8 | 7% | Half-Ork, Ork |
14 | +1 | +1 | 70 | 195 | 9 | 10% | Skeletons, Zombies |
15 | +1 | +2 | 85 | 220 | 10 | 13% | Gnoll, Ghouls |
16 | +2 | +2 | 110 | 255 | 11 | 16% | Lizard Man, Bugbear |
17 | +2 | +3 | 135 | 280 | 12 | 20% | Vampire, Centaur |
18 | +3 | +4 | 160 | 305 | 13 | 25% | Troll, Thri-Kreen |
19 | +4 | +7 | 485 | 640 | 16(8) | 65% | Ogre, Minotaur |
20 | +5 | +8 | 535 | 700 | 17(10) | 70% | Giant, Ent |
*Exceptional feats of strength include things such as: pulling a rider from horseback, lifting beyond maximum press, etc.