Strength

Strength:

            This is defined as the raw physical power as well as the overall physical make-up of a character.  A character’s ability to penetrate armour and inflict greater damage is increased with strength along with their ability to carry more gear, break down doors, and perform exceptional feats of strength.  Damage bonuses are added to hurled weapons.

 

                        Table 1: Strength

Score To Hit To Dam Weight Allowance Max Press Open Doors Bend Bars  / Ex. Feats * Racial

Averages

3 – 4 -2 -3 10 25 3 0%
5 – 6 -1 -2 20 55 4 0%
7 – 8 -1 35 90 5 1% Gnome, Halfling, Skaven
9 – 10 40 115 6 2% Kenku, Elf, Goblin,
11 – 12 45 140 7 4% Human, Dwarf,
13 +1 55 170 8 7% Half-Ork, Ork
14 +1 +1 70 195 9 10% Skeletons, Zombies
15 +1 +2 85 220 10 13% Gnoll, Ghouls
16 +2 +2 110 255 11 16% Lizard Man, Bugbear
17 +2 +3 135 280 12 20% Vampire, Centaur
18 +3 +4 160 305 13 25% Troll, Thri-Kreen
19 +4 +7 485 640 16(8) 65% Ogre, Minotaur
20 +5 +8 535 700 17(10) 70% Giant, Ent

*Exceptional feats of strength include things such as: pulling a rider from horseback, lifting beyond maximum press, etc.

 

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