Magikal Essence

 

Magikal Essence:

All creatures that inhabit the myriad planes of the cosmos have some measure of innate magikal power; this power is referred to as one’s Magikal Essence or simply Essence.  Essence is what Mage classes draw upon to tap into their Power Points for the casting of Spells, it may determine if and how well a magikal item can be used, and how quickly expended power points are regained.  Essence is determined by two factors.  The first is by adding your character’s Wisdom, Intelligence, and Constitution scores and then dividing by three (3).  Afterwards you calculate in any racial modifiers, or special bonuses which yield your final Magikal Essence.  The table below lists effects for all players as well as those for the Mage classes specifically.

 

            Table 7: Essence

Score Learning Bonus Power Point Bonus Recovery Bonus Abjur / Div / Conj / Summon Adj. Averages
3 – 4 -30% -5 -2 Animal (S,M),
5 – 6 -20% -3 -1 Animal (L),
7 – 8 -10% -1 -1 Dwarves, Orks
9 – 10  Gnolls, Halflings, Humans
11 – 12 Minotaur,  Lizardmen, Bugbears
13 +1 +1 per 2 hours Giants, Elves, Goblins, Gnomes
14 +1 +1 per 1.5 hours +1 Kenku, Satyr, Dryads, Trolls
15 +5% +2 +1 per 1.5 hours +1 Sphinx, Familiars, Lamia
16 +8% +3 +1 per hour +2 Demons, Dragons, Mind Flayers
17 +12% +4 +1 per hour +2 Vampires, Devils, Gith
18 +15% +4 +1 per .5 hours +3 Liche, Djinns, Efreet, Marids
19 +17% +5 +1 per .5 hours +3 Beholder, Grey Slaad
20 +20% +6 +2 per .5 hours +4 The Ancients

 

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