Magikal Essence:
All creatures that inhabit the myriad planes of the cosmos have some measure of innate magikal power; this power is referred to as one’s Magikal Essence or simply Essence. Essence is what Mage classes draw upon to tap into their Power Points for the casting of Spells, it may determine if and how well a magikal item can be used, and how quickly expended power points are regained. Essence is determined by two factors. The first is by adding your character’s Wisdom, Intelligence, and Constitution scores and then dividing by three (3). Afterwards you calculate in any racial modifiers, or special bonuses which yield your final Magikal Essence. The table below lists effects for all players as well as those for the Mage classes specifically.
Table 7: Essence
Score | Learning Bonus | Power Point Bonus | Recovery Bonus | Abjur / Div / Conj / Summon Adj. | Averages |
3 – 4 | -30% | -5 | – | -2 | Animal (S,M), |
5 – 6 | -20% | -3 | – | -1 | Animal (L), |
7 – 8 | -10% | -1 | – | -1 | Dwarves, Orks |
9 – 10 | – | – | – | – | Gnolls, Halflings, Humans |
11 – 12 | – | – | – | – | Minotaur, Lizardmen, Bugbears |
13 | – | +1 | +1 per 2 hours | – | Giants, Elves, Goblins, Gnomes |
14 | – | +1 | +1 per 1.5 hours | +1 | Kenku, Satyr, Dryads, Trolls |
15 | +5% | +2 | +1 per 1.5 hours | +1 | Sphinx, Familiars, Lamia |
16 | +8% | +3 | +1 per hour | +2 | Demons, Dragons, Mind Flayers |
17 | +12% | +4 | +1 per hour | +2 | Vampires, Devils, Gith |
18 | +15% | +4 | +1 per .5 hours | +3 | Liche, Djinns, Efreet, Marids |
19 | +17% | +5 | +1 per .5 hours | +3 | Beholder, Grey Slaad |
20 | +20% | +6 | +2 per .5 hours | +4 | The Ancients |