Aeres Empires End
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Character Creation
Character Creation Methods
Class Summaries
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Strength
Dexterity
Intelligence
Wisdom
Constitution
Charisma
Magikal Essence
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Races
Humans
Dwarves
Hill Dwarves (Dar’ven)
Mountain Dwarves (Mor’loch)
Deep Dwarves (Duer’gar)
Gnereesh (Gnomes)
Kenku
Elves
Grey Elves
Wood/High Elves
Sea Elves (Aajeylalgnir)
Dark Elves (Droe, Tenebrilalgnir:)
Half-Elves
Lizard Man (Lisshe)
Ork or Poure
Half Ork
Spiderman
Taurentine (Halflings)
Vorgeel or Bugbears
Classes
Warrior Caste
The Soldier – Mercenary – Corrected
Soldier – Mercenary
Knight
Templar
Ranger – corrected
Ranger
Swordsman
Archer – Type I – Empires End
Archer Type II – Empires End
Mage Caste
The Wizard – corrected
Wizards
Socerer
Sub Class: The Diabolist
The Magician
The Mystic
The Necromancer – corrected
The Necromancer
Rogue Caste
The Thief
The Privateer
The Bard
The Assassin
The Huntsman
Savant Caste
The Priest
The Druid
The Warlock
The Shaman – corrected
The Shaman
The Monk – corrected
The Monk
Multiclass Characters
Secondary Skills
Skills Tables
Career Skills
Skill Descriptions
Non-Weapon Proficiency & Skills Descriptions – Corrected
Movement
Modes of Movement
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Evasion and Pursuit
Moving Around in Squares
Vision
Combat
Attack Matrix
Initiative
Combat Round
Action Types
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Miscellaneous Actions
Combat Maneuvers
Injury and Death
Weapon Proficiencies
Armour Adjustments
Classification of Armour & Weapons
Talismans and Spells
Spell-Casting
Calling Talismans
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Cosmology
Timeline of the World
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Empires End
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