Constitution

 

Constitution:

This is defined as a character’s fitness, health, and physical resistance.  This skill affects hit point totals, healing rate, and ability to survive physical shocks such as long falls, harsh weather or other adverse events.    Players normally regain hit points at a rate of 1 point per day per character level but those with superior constitutions heal more quickly, and those with exceptional constitutions may even regenerate.

 

                        Table 2: Constitution

Score Hit Point Adjustment* System  Shock Reanimation Survival Poison  / Evocation Save Healing Bonus Regeneration
3 – 4 -2 30% 45% 1 per 3 days
5 – 6 -1 35% 50% 1 per 2 days
7 – 8 45% 55% 1 per 2 days
9 – 10 55% 65% 1 per 1 day
11 – 12 60% 70% 1 per 1 day
13 +1 70% 75% 1 per 1 day
14 +1 72% 80% +1 1.5 per day
15 +2 78% 83% +1 2 per day
16 +3 82% 85% +2 2 per day
17 +3(+4) 88% 88% +3 3 per day
18 +4(+6) 92% 90% +4 4 per day
19 +5(+7) 98% 93% +5 5 per day
20 +7(+9) 99% 95% +6 6 per day 1/6 Turns

                       
* Parentheses represent bonuses only for Warriors, Druids, Huntsmen, Assassins, Monks, or Creatures with natural abilities.

 

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