Charisma:
This measures the character’s physical appearance, persuasiveness, personal magnetism, and leadership. This ability affects reactions by non-player characters, loyalty of followers, and success of social interactions.
Table 6: Charisma
Score | Max. Henchmen | Loyalty Base | Reaction Adjustment | Spell Bonus | Exceptional Feats* |
3 – 4 | 1 | -5 | -5 | Cannot cast Charm spells | 0% |
5 – 6 | 2 | -4 | -3 | Charm spells cast at -5 | 0% |
7 – 8 | 3 | -2 | -1 | Charm spells cast at -3 | 1% |
9 – 10 | 4 | – | 0 | – | 2% |
11 – 12 | 5 | – | 0 | – | 4% |
13 | 5 | +1 | +1 | – | 7% |
14 | 6 | +2 | +1 | – | 10% |
15 | 7 | +3 | +2 | – | 13% |
16 | 8 | +4 | +3 | Charm spells cast at +1 | 16% |
17 | 10 | +6 | +4 | Charm spells cast at +2 | 20% |
18 | 15 | +8 | +5 | Charm spells cast at +3 | 23% |
19 | 20 | +10 | +6 | Charm spells cast at +4 | 26% |
20 | 25 | +12 | +7 | Suggestion as ability | 30% |
* Exceptional feats of Charisma are used to improve or insure Charisma based skills and non-weapon proficiencies.