Career Skills:
Career Skills represent an alternate or previous career path and are granted to any player that opts to begin the game at least ¼ + 1d10 years past their Mature status as per the 1st Edition AD&D Rules, otherwise a character has not had the time or inclination to have developed a Career Skill. Characters who choose this option are given the Base Skill and the Career Skill but the Base Skill takes up one of their free slots. Elves do not gain a Secondary Skill due to the nature of their culture, whereas all Dwarf characters begin with a bonus secondary skill regardless of age.
Career Skills Table:
Proficiency | Slot | Attribute | Modifier | Description | Base Skill |
Armourer | 3 | INTELLIGENCE | -2 | Design, fashion and repair armour. | Armourer, crude |
Blacksmithing | 2 | STRENGTH | 0 | Run a forge and fashion metal objects | Metallurgy |
Boatwright | 3 | INTELLIGENCE | -1 | Design, fashion and maintain boats. | Carpentry |
Bowyer/Fletcher | 3 | DEXTERITY | -1 | Design, fashion, and repair bows and arrows. | Bowyer, crude |
Brewing | 1 | INTELLIGENCE | 0 | Design, make, and identify brewed bev. | Consume Alcohol |
Chef | 1 | WISDOM | 0 | Cook beef, fowl, fish and arrange menus | Cooking |
Craft Instrument | 2 | DEXTERITY | -2 | Design, fashion, and repair instruments. | Artistic Ability |
Engineering | 3 | INTELLIGENCE | -3 | The design and construction of | Education 3 |
Gem & Jewel Smith | 3 | DEX. / WIS. | -2 | Design, fashion, and maintain jewelry. | Gemology |
Locksmithing | 2 | DEXTERITY | 0 | Construct and repair locks, open locks | Tinkering |
Mechanics | 3 | INTEL / DEX | -2 | Evaluate, replicate, and determine functions | Tinkering |
Mining | 3 | WISDOM | -3 | Site and Supervising Mine and Mining | Mining, Basic |
Navigation | 3 | INTELLIGENCE | -2 | Navigate, read nautical charts, sail ship | Seamanship, Cartography |
Seamstress/Tailor | 2 | DEXTERITY | -1 | Design, fashion, and repair clothing etc. | Cobbling or Weaving |
Stonemasonry | 2 | STRENGTH | -2 | Design, fashion, and repair stone structures | Artistic Ability |
Weaponsmithing | 3 | INTELLIGENCE | -3 | Design, fashion, and repair weapons | Weaponsmithing, crude |
Winemaking | 1 | INTELLIGENCE | 0 | Design, make, and identify vintages. | Artistic Ability |
Those choosing to pursue a Career Skill range in levels of proficiency. The character will roll on the chart below to determine the level of their craftsmanship.
Roll | Skill Level | Capabilities |
1-50 | Apprentice | Craft common items. Fair quality. |
51-75 | Journeyman | Craft uncommon items. Good quality. |
75-90 | Craftsman | Craft rare items. Excellent quality. |
90-98 | Master Craftsman | Craft very rare items. Enchantment quality. |
98-00 | Virtuoso | Craft unique items. Legendary quality. |