Constitution:
This is defined as a character’s fitness, health, and physical resistance. This skill affects hit point totals, healing rate, and ability to survive physical shocks such as long falls, harsh weather or other adverse events. Players normally regain hit points at a rate of 1 point per day per character level but those with superior constitutions heal more quickly, and those with exceptional constitutions may even regenerate.
Table 2: Constitution
Score | Hit Point Adjustment* | System Shock | Reanimation Survival | Poison / Evocation Save | Healing Bonus | Regeneration |
3 – 4 | -2 | 30% | 45% | – | 1 per 3 days | – |
5 – 6 | -1 | 35% | 50% | – | 1 per 2 days | – |
7 – 8 | – | 45% | 55% | – | 1 per 2 days | – |
9 – 10 | – | 55% | 65% | – | 1 per 1 day | – |
11 – 12 | – | 60% | 70% | – | 1 per 1 day | – |
13 | +1 | 70% | 75% | – | 1 per 1 day | – |
14 | +1 | 72% | 80% | +1 | 1.5 per day | – |
15 | +2 | 78% | 83% | +1 | 2 per day | – |
16 | +3 | 82% | 85% | +2 | 2 per day | – |
17 | +3(+4) | 88% | 88% | +3 | 3 per day | – |
18 | +4(+6) | 92% | 90% | +4 | 4 per day | – |
19 | +5(+7) | 98% | 93% | +5 | 5 per day | – |
20 | +7(+9) | 99% | 95% | +6 | 6 per day | 1/6 Turns |
* Parentheses represent bonuses only for Warriors, Druids, Huntsmen, Assassins, Monks, or Creatures with natural abilities.